Game Development Community

Torque and rsync!

by Jarrod Roberson · in Torque Game Engine · 05/21/2002 (1:19 pm) · 1 replies

I am thinking about implementing rsync in torque to enable updating / validating client side resources such as models/textures/scripts/missions/etc?

The idea is to provide a fast robust way of updating clients, and also doing some kind of anti-cheat checking all in one.

Any thoughts, alternatives ideas, interest etc?

#1
05/21/2002 (2:52 pm)
Rsync is one of the most efficient ways to update files that I am aware of. Coupled with Mark’s recent auto-updating code that could be pretty nice solution. However I recall there being some patient issues revolving around the use of that algorithm might be a good idea to check those out and see if they could cause us any grief.

--Rick