Torque and rsync!
by Jarrod Roberson · in Torque Game Engine · 05/21/2002 (1:19 pm) · 1 replies
I am thinking about implementing rsync in torque to enable updating / validating client side resources such as models/textures/scripts/missions/etc?
The idea is to provide a fast robust way of updating clients, and also doing some kind of anti-cheat checking all in one.
Any thoughts, alternatives ideas, interest etc?
The idea is to provide a fast robust way of updating clients, and also doing some kind of anti-cheat checking all in one.
Any thoughts, alternatives ideas, interest etc?
About the author
Torque Owner Rick Overman
--Rick