Glow and fxRenderObject?
by Dave Avery · in Torque Game Engine Advanced · 11/03/2006 (5:55 pm) · 1 replies
Has anyone been able to get the fxRenderObject for TSE to glow?
I have the following material defined:
and the fxRenderObject:
The cube is texture mapped properly and the alpha is correct, but it will not glow.
Thanks in advance
I have the following material defined:
new Material(renderobject)
{
baseTex[0] = "~/data/shapes/test";
glow = true;
translucent = true;
translucentBlendOp = LerpAlpha;
};and the fxRenderObject:
new fxRenderObject()
{
position = "0.4 -15.23 0.01";
rotation = "1 0 0 0";
scale = "1 1 1";
quadsize = "5";
quadrotatespeed = "30";
material = "renderobject";
};The cube is texture mapped properly and the alpha is correct, but it will not glow.
Thanks in advance
Torque Owner Brian Ramage
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