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Glow and fxRenderObject?

by Dave Avery · in Torque Game Engine Advanced · 11/03/2006 (5:55 pm) · 1 replies

Has anyone been able to get the fxRenderObject for TSE to glow?

I have the following material defined:

new Material(renderobject)
{
   baseTex[0] = "~/data/shapes/test";
   glow = true;
   translucent = true;
   translucentBlendOp = LerpAlpha;  
};

and the fxRenderObject:

new fxRenderObject() 
{
   position = "0.4 -15.23 0.01";
   rotation = "1 0 0 0";
   scale = "1 1 1";
   quadsize = "5";
   quadrotatespeed = "30";
   material = "renderobject";
};

The cube is texture mapped properly and the alpha is correct, but it will not glow.

Thanks in advance

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#1
11/06/2006 (5:47 pm)
Glow and translucency do not play well together.. pick one.