Blending animations
by Steve Howson · in Torque Game Engine · 11/03/2006 (4:12 pm) · 1 replies
This is a new thread started from my original animation thread:
www.garagegames.com/mg/forums/result.thread.php?qt=53187
This original post asked about having a throw animation while running.. which lead to the topic of blending. :)
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Thanks all.
I actually discovered the blending and am reading up a little on it.
I'm going to try this out in Gamespace this weekend, but wanted to know if this would work.
For testing purposes, could I do this:
1) Use the existing run animation as the base.
2) Create a blend animation, moving just the upper body bones, for the throw.
3) Set a higher priority on the blend animation.
Would that then keep the run animation going for the lower body and then blend in the throw animation for the upper body?
Or would I have to create three animations:
1) Lower body run
2) upper body run blend
3) throw blend
Then during normal run animation I blend the lower and upper animations and for the throw I blend the lower and throw animations?
Just trying to get a grasp on how this works.
Thanks.
www.garagegames.com/mg/forums/result.thread.php?qt=53187
This original post asked about having a throw animation while running.. which lead to the topic of blending. :)
---------------------------------
Thanks all.
I actually discovered the blending and am reading up a little on it.
I'm going to try this out in Gamespace this weekend, but wanted to know if this would work.
For testing purposes, could I do this:
1) Use the existing run animation as the base.
2) Create a blend animation, moving just the upper body bones, for the throw.
3) Set a higher priority on the blend animation.
Would that then keep the run animation going for the lower body and then blend in the throw animation for the upper body?
Or would I have to create three animations:
1) Lower body run
2) upper body run blend
3) throw blend
Then during normal run animation I blend the lower and upper animations and for the throw I blend the lower and throw animations?
Just trying to get a grasp on how this works.
Thanks.
Torque Owner Steve Howson