Hover vehicals
by John Smart · in General Discussion · 11/03/2006 (12:40 am) · 0 replies
Hi Guys,
I have been working on my game for a year now and i am happy with the character and his weapons. I am now moving on the, Vehical stage. I bought the Brave tree packs which was a great help. I am at the moment working on a Hover tank (much like the battlezone ones) now i got the script up and running all fine just some minor tweaks are needed. My question is when i mount my hover tank the Y axis (up and down) moves about an inch on the screen. Now is there a function/methods that allows me to change the scope of movement. i want to be able to move the Y axis more so it allows the player to aim on hill tops and such while being on a flat and level area.
I have all the Torque books but i can't seem to find any reference to be able to script this, any ideas or pointers in the right directions would help me. I know there is a way to do it in C++ but i am not to clever with that and before i go into spending hours trying to work it out in C++ i would like to see if it is possible to do it in script.
thanks
John Smart
I have been working on my game for a year now and i am happy with the character and his weapons. I am now moving on the, Vehical stage. I bought the Brave tree packs which was a great help. I am at the moment working on a Hover tank (much like the battlezone ones) now i got the script up and running all fine just some minor tweaks are needed. My question is when i mount my hover tank the Y axis (up and down) moves about an inch on the screen. Now is there a function/methods that allows me to change the scope of movement. i want to be able to move the Y axis more so it allows the player to aim on hill tops and such while being on a flat and level area.
I have all the Torque books but i can't seem to find any reference to be able to script this, any ideas or pointers in the right directions would help me. I know there is a way to do it in C++ but i am not to clever with that and before i go into spending hours trying to work it out in C++ i would like to see if it is possible to do it in script.
thanks
John Smart
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