Integrating custom animations
by gamer · in Torque Game Engine · 11/02/2006 (2:18 pm) · 1 replies
I have different custom animations for example, I want to display player walking with an injury differently from normal walking. Is this best done through the script or engine? Is this just a matter of calling setActionThread to play the dsq after certain event occured(the player got hurt)?
thanks
thanks
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