Game Development Community

Integrating custom animations

by gamer · in Torque Game Engine · 11/02/2006 (2:18 pm) · 1 replies

I have different custom animations for example, I want to display player walking with an injury differently from normal walking. Is this best done through the script or engine? Is this just a matter of calling setActionThread to play the dsq after certain event occured(the player got hurt)?

thanks

#1
11/04/2006 (9:34 pm)
Here is a example, how to implement alternative animations:

http://www.garagegames.com/mg/forums/result.thread.php?qt=35333