Textures Showing Up Green (TGE 1.5 and TLK 1.4)
by Scott Doerrfeld · in Torque Game Engine · 10/31/2006 (8:50 am) · 3 replies
I am having this strange issue where some of the textures on my DIF interior are showing up green. It seems to be related to the lightmap, as I see the green when using setInteriorRenderMode() to view just the lightmap. Also, the green goes away when I set 'useGLLighting' to true.
Has anyone ever seen this? What is going on? I do have a rather large map, but surface count is only around 10,500.
Has anyone ever seen this? What is going on? I do have a rather large map, but surface count is only around 10,500.
About the author
#2
The green lines would occur in TGE 1.4 when the lighting detail was too low, setting the light_geometry_scale to a smaller number increases the detail. The 1.5 map2difs resolve the green issue.
Also make sure your surfaces are not too big, and that map2dif isn't complaining about them, because that could cause some odd errors too.
11/03/2006 (4:49 am)
Make sure you're running map2dif 1.5 or map2dif+ 1.5.The green lines would occur in TGE 1.4 when the lighting detail was too low, setting the light_geometry_scale to a smaller number increases the detail. The 1.5 map2difs resolve the green issue.
Also make sure your surfaces are not too big, and that map2dif isn't complaining about them, because that could cause some odd errors too.
Torque Owner Scott Doerrfeld
"geometry_scale" "32.0"
"light_geometry_scale" "64.0"
Using values of 32/32 or 32/16 gave the green effect. I'm still not COMPLETELY clear on what these values are. Don't they default to 32/32???