Specular mapping in TGEA
by Florian · in Artist Corner · 10/31/2006 (6:07 am) · 6 replies
Hey,
i was wondering, does TGEA also supports specular mapping
and if so, what line do you need to implent in the materials.cs file if you want to add a specular map?
tnx,
florian
i was wondering, does TGEA also supports specular mapping
and if so, what line do you need to implent in the materials.cs file if you want to add a specular map?
tnx,
florian
#3
You paint the alpha bitmap to mask the specular map.
10/31/2006 (8:59 am)
Should you have read the docs, you would know.You paint the alpha bitmap to mask the specular map.
#4
10/31/2006 (2:27 pm)
Yeah. This really shouldn't be in Mapping either.
#5
but anyway, stefan, ill read the docs then, tnx:D
11/03/2006 (8:30 am)
Why, its about mapping right?but anyway, stefan, ill read the docs then, tnx:D
#6
11/03/2006 (9:05 am)
Mapping in the context of this forum is level mapping rather than shader effects with mapping in the name, which is what I believe Stefan was referencing.
Torque Owner Matt Vitelli
It does not take an "image" per say but the above code should do it for you. (It uses an alpha map embedded in the base image I *think*)