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Jigsaw Puzzle Pieces

by Dub · in Torque Game Engine Advanced · 10/30/2006 (9:27 am) · 0 replies

Hi,

I need to dynamically create jigsaw puzzle pieces at runtime and apply a texture texture to it. My current approach is using the fxRenderObject resource and use PrimBuild to create the shapes I need. Is there any reason why this would be a bad way to approach the problem? Any advice that could point me in the right direction would be greatly appretiated!

I also need to add some kind of bevel effect so they actually look like puzzle pieces. Could I use materials to accomplish this?


Thanks.

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