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World and Projection MAtrix

by Jeremiah Fulbright · in Torque Game Engine Advanced · 10/29/2006 (9:44 pm) · 2 replies

I am working with a third party library which needs to have Projection Matrix and View Matrix set before it does rendering. I have been fooling with various Matrix functions I have seen and other things, but can't seem to find the right one.

I know I am rendering fine, but with wrong matrix values it obviously doesn't do what it should be.

any help appreciated

#1
11/02/2006 (10:45 am)
Same here... :)
#2
11/16/2006 (8:17 am)
Just off the top of my head but wont this code give you what you want?

MatrixF proj = GFX->getProjectionMatrix();   
MatrixF view = GFX->getWorldMatrix().inverse();