Invisible walls and TLK
by Adam deGrandis · in Torque Game Engine · 10/29/2006 (2:58 pm) · 4 replies
I'm currently trying to create an area that the player can see but is blocked by an invisble wall. I've hit a snag, though, in blocking the player. If I place a dif textured with a null texture, the players shadow casts onto the invisible wall. If I use a static dts with no detail mesh, the dts casts a shadow onto the ground.
How have others solved this problem?
How have others solved this problem?
About the author
I'm an veteran game artist, teacher, and all around nice guy. Check out my portfolio at adamdegrandis.com.
Torque Owner John Kabus (BobTheCBuilder)