Game Development Community

Best way to animate....

by Cinder Games · in Artist Corner · 05/18/2002 (11:42 pm) · 3 replies

I was wondering what would be the best way to animated eye blinks... I'm not too familiar with the engine yet so please bear with me. Is there a way i can just have a texture switch of some kind other than changing skins for the entire model? Or an alternate method... Bones. or is it best to just use bones to represent the blinking eyelids... also i'd want to use that for mouth movement. Does this engine support blending animations such and walking and blinking and what not?

#1
05/19/2002 (7:03 am)
Well know matter how you do it the engine will have to call the animation sequence somehow but I think I would use bones to do it. Same with mouth movement. You'll end up having a lot more control over the animation. And yep blend animations are supported.

Alc
#2
05/19/2002 (10:20 am)
ok, great. Thanks alot.
#3
05/29/2002 (8:08 pm)
For blinking eyes you should use two textures one with eyes open the other eyes closed. this is how alot of games (Rainbow6 and such) do the blinking eyes.