Can't connect to CVS
by Heron Huang · in Torque Game Engine Advanced · 10/26/2006 (8:34 pm) · 22 replies
Hi all,
I have trouble to connect to the GG CVS server till these days ...Does anybody here get the same problem??
I have trouble to connect to the GG CVS server till these days ...Does anybody here get the same problem??
#2
10/27/2006 (3:32 am)
Yep, me too. Never had a prob connecting before.
#3
10/27/2006 (3:34 am)
Me too. This is probably due to the fact that GG had bandwidth issues with their ISP recently and exceeded their quota. Should be up soon, hopefully.
#4
My only assumption is that they took down the TSE server and replaced it with the 1.5 until it is fully deployed to everyone who is either upgrading or buying new. They just haven't restarted the CVS is my guess.
I never once got an exceeded bandwidth error message and it has been down since they took everything down to prep the server.
10/30/2006 (5:40 am)
I honestly don't think its bandwidth, remember they adjusted servers to allow for seperate downloads and increased capacity for the 1.5 hammering there server.My only assumption is that they took down the TSE server and replaced it with the 1.5 until it is fully deployed to everyone who is either upgrading or buying new. They just haven't restarted the CVS is my guess.
I never once got an exceeded bandwidth error message and it has been down since they took everything down to prep the server.
#5
10/30/2006 (8:04 am)
It's not like it really matters, CVS hasn't been updated with anything major for a while.
#6
10/30/2006 (8:17 am)
It's the only way to grab any of the TSE versions, so it does matter.
#7
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cvs.exe -q update -d -P . CVSROOT=:pserver:myusername@cvs.garagegames.com:2401/cvs/tse
connect to cvs.garagegames.com:2401 failed: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
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10/30/2006 (8:41 am)
I agree Stefan. They need to either fix the CVS TSE access or disallow all TSE purchases so people aren't paying for something that can't be delivered, of course this is the best case scenario that assumes all current TSE owners have the latest TSE source, which is probably not the case.------------------
cvs.exe -q update -d -P . CVSROOT=:pserver:myusername@cvs.garagegames.com:2401/cvs/tse
connect to cvs.garagegames.com:2401 failed: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
------------------
#8
10/30/2006 (8:47 am)
Didn't think about new purchases. Nothing worthwile has arrived in CVS for quite a while now, things that were expected to be in shortly over a month ago still aren't in so maybe they'll also catch up on all that while its down.
#9
--Rick
10/30/2006 (10:35 am)
In preperation for our TSE 1.0 launch all future TSE access will be available only via the download link on your MyAccount page.--Rick
#10
10/30/2006 (10:45 am)
Hmmm, I wonder if that is a hint the TSE1.0 will be coming soon?
#11
Most engines purchased or open source provide some means to access the latest and greatest via svn, cvs, perforce, alienbrain, vss, or any other number of source control type applications.
We went from almost having nightly builds (rolling updates to cvs), to having private SVN -> Public CVS (which was okay, but still not as good as constant nightly builds), to now having no access to the engine other than a download link... sort-of a shame
10/30/2006 (2:18 pm)
It is a bit concerning that there will no longer be TSE access other than the download page. I know with TGE the downloadable version versus what was on CVS was not current/up to dateMost engines purchased or open source provide some means to access the latest and greatest via svn, cvs, perforce, alienbrain, vss, or any other number of source control type applications.
We went from almost having nightly builds (rolling updates to cvs), to having private SVN -> Public CVS (which was okay, but still not as good as constant nightly builds), to now having no access to the engine other than a download link... sort-of a shame
#12
I don't (and hope not) think so. There are ton of things to fix in there, unless they already have been fixed.
10/30/2006 (2:23 pm)
Quote:
Hmmm, I wonder if that is a hint the TSE1.0 will be coming soon?
I don't (and hope not) think so. There are ton of things to fix in there, unless they already have been fixed.
#13
10/30/2006 (7:07 pm)
I would think that there would be an RC or too before launch. As Stefan pointed out there is a lot of little things that either haven't been shown or are still in development. Things like lighting and shadows on atlas, the lighting changes shown in John's shots a month or so ago, etc.
#14
I will say I much prefer CVS as the download size & time are greatly reduced.
For those who thought about getting the download, it is the same as the last cvs update I did about a month ago.(It actually has 3 less terrain files.)
10/30/2006 (10:33 pm)
Thanks Rick. I can't complain too loadly now that we have a download link.I will say I much prefer CVS as the download size & time are greatly reduced.
For those who thought about getting the download, it is the same as the last cvs update I did about a month ago.(It actually has 3 less terrain files.)
#15
10/31/2006 (11:08 am)
Yuck. It also makes merging in new changes/fixes to existing projects a bear. Whereas CVS would tell me the changes, now I'll have to maintain a 'last update' and a 'new update' folder, diffing them to see only the changes.
#16
It crashed on me from a plain download trying to run it from a VS7 build, and VS8 would never build properly. *shrugs* I figured at that rate they were a good 6 months to a year out from release with what items I ran into on the current build. Guess its just me if they are ready to go RC.
10/31/2006 (1:53 pm)
I couldn't see the thing being RC ready yet, since I can easily get the entire scene to screw up and only show the orc standing around with full loss of back lighting. Although I easily blame that on my video card (its a pci express card with 256 megs of ram, decent but not top notch)It crashed on me from a plain download trying to run it from a VS7 build, and VS8 would never build properly. *shrugs* I figured at that rate they were a good 6 months to a year out from release with what items I ran into on the current build. Guess its just me if they are ready to go RC.
#17
10/31/2006 (2:22 pm)
VS8 is tricky, Jonathan. If you need help, throw me an email.
#18
Point being...those of us trying to develop on the TSE platform could sure use constant updates, however it's done.
10/31/2006 (11:18 pm)
I do hope they restore CVS access to TSE as well. With all due respect to the GG guys (and I mean that--this is some outstanding stuff), TSE is not really close to done. Once the feature list is complete, there will still be the small matter of a million bugfixes. I would say 1.0 is about a year away, realistically.Point being...those of us trying to develop on the TSE platform could sure use constant updates, however it's done.
#19
www.garagegames.com/mg/forums/result.thread.php?qt=52906
*edited to add tags
11/01/2006 (5:37 am)
Doesn't look like its coming back:www.garagegames.com/mg/forums/result.thread.php?qt=52906
*edited to add tags
#20
I just bought TSEA and i can download the M4snapshot from my account page.
is this the fully working head?
can i create new terrains etc with this or...
do i need the cvs?...is this it?
there are no cvs folders in this snapshot and the instructions are
very clear i need to download the latest cvs head after installing
directx sdk.
and there is no info from the developers and although people have
tried to get clear answers in this and a few other posts here
no-one (GG) has bothered to let anyone know whats going on.
if this new M4 snapshot is the new working engine and there is no
need for the cvs version there should be updated documentation
because i am sitting on my hands here waiting for some answers
11/04/2006 (7:29 am)
Ok need a bit of clarification,I just bought TSEA and i can download the M4snapshot from my account page.
is this the fully working head?
can i create new terrains etc with this or...
do i need the cvs?...is this it?
there are no cvs folders in this snapshot and the instructions are
very clear i need to download the latest cvs head after installing
directx sdk.
and there is no info from the developers and although people have
tried to get clear answers in this and a few other posts here
no-one (GG) has bothered to let anyone know whats going on.
if this new M4 snapshot is the new working engine and there is no
need for the cvs version there should be updated documentation
because i am sitting on my hands here waiting for some answers
Torque Owner Jeff Johnston
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