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Is there a maximum number of textures to limit to each model?

by ST Electronics (#0001) · in Technical Issues · 10/26/2006 (8:20 pm) · 2 replies

Hi there,

I was thinking is there a maximum number of textures to limit to each model, i fear with too many textures, the engine will be slowed down.

#1
10/27/2006 (6:01 am)
There is no Torque imposed limit. That said, a model that uses more than one texture is actually rendered as for as many textures it uses. So for example, if a model uses two textures, its rendered twice. This may or may not be a problem, depending on your scene. Some things are easier to texture with more than one map. If your scene is relatively bare or you are targeting higher end systems, then go for it. If you are trying to get on lower end systems of have a really dense scene, plan out your uvs carefully so you can fit everything into one reasonably sized texture map.
#2
10/29/2006 (5:01 pm)
Sounds reasonable, thank you very much for your reply, i will keep this in mind! =)