Precipitation problem of the white edge
by Arsh · in Torque Game Engine · 05/18/2002 (1:31 pm) · 0 replies
(warning bad english)
Well I seen some of you had trouble with precipitation texture, having a white square instead of snowflakes. I got another trouble. I've done all the needed script, and some flakes with alpha. When I create the precipitation object, I get my snowflakes textured with the alpha working totally. But there is a white line at the left and down edges. A little like this :
(I don't have usable space actually for the screen)
01111 Where 1 is a pixel from my texture totally
01111 rendered and 0 a white pixel.
01111
00000
I tried a 1x1 pixel, I doesn't have this trouble but it sucks. And I also tryed different sizes, it get the white edges bigger or thinner, but don't make it disapear.
I really want precipitation in my map, so I want to know what got me to that.
Well I seen some of you had trouble with precipitation texture, having a white square instead of snowflakes. I got another trouble. I've done all the needed script, and some flakes with alpha. When I create the precipitation object, I get my snowflakes textured with the alpha working totally. But there is a white line at the left and down edges. A little like this :
(I don't have usable space actually for the screen)
01111 Where 1 is a pixel from my texture totally
01111 rendered and 0 a white pixel.
01111
00000
I tried a 1x1 pixel, I doesn't have this trouble but it sucks. And I also tryed different sizes, it get the white edges bigger or thinner, but don't make it disapear.
I really want precipitation in my map, so I want to know what got me to that.
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