3DRT is looking for a Torque engine expert
by 3DRT · in Artist Corner · 10/26/2006 (5:29 pm) · 33 replies
Hi
First of all let me introduce myself.
I'm running a www.3drt.com website to provide best quality art contents for game developers.
Due to lots of requests from our customers we decided to convert our library to torque format. My aritsts were straggling bad to learn all the character exporting tricks. I can't say exporting characters to torque format is an easy task. After fighting Torque tools for some weeks we really gave up and decided it will be more efficient to collaborate with some Torque experts to support us in this hard but all worth it task.
So to make it shorter and clearer. We propose a free commercial license to all the products that will be converted by the expert who agrees to do that. In addition we'll grant a 30% permanent discount to all our products that are published.
We are looking for a top quality expert, who has great experience with Torque engine and learnt all the evil aspects of this complex engine. We expect that person (or party) to test models in all ways possible within engine and to make sure they are 100% compatiable.
If you are interested please contact me at mail@3drt.com
Thank you :)
First of all let me introduce myself.
I'm running a www.3drt.com website to provide best quality art contents for game developers.
Due to lots of requests from our customers we decided to convert our library to torque format. My aritsts were straggling bad to learn all the character exporting tricks. I can't say exporting characters to torque format is an easy task. After fighting Torque tools for some weeks we really gave up and decided it will be more efficient to collaborate with some Torque experts to support us in this hard but all worth it task.
So to make it shorter and clearer. We propose a free commercial license to all the products that will be converted by the expert who agrees to do that. In addition we'll grant a 30% permanent discount to all our products that are published.
We are looking for a top quality expert, who has great experience with Torque engine and learnt all the evil aspects of this complex engine. We expect that person (or party) to test models in all ways possible within engine and to make sure they are 100% compatiable.
If you are interested please contact me at mail@3drt.com
Thank you :)
About the author
#22
12/22/2006 (6:41 am)
Happy to help, mate. :) You can email me at mark_at_spellcraft_dot_biz.
#23
Here another one. You can name your texture accordding to your mission file it load a texture accordding to the mission.
Examples:
beach.mis will load my guy with short and t-shirt (beach.myguy.png).
jungle.mis will load my guy with his jungle clothes (jungle.myguy.png).
12/22/2006 (7:33 am)
Thanks. Just for FYI. When using base.skinname.png it does open other doors for you with Torque.Here another one. You can name your texture accordding to your mission file it load a texture accordding to the mission.
Examples:
beach.mis will load my guy with short and t-shirt (beach.myguy.png).
jungle.mis will load my guy with his jungle clothes (jungle.myguy.png).
#24
So I've bumped this thread up again in hope to find a Torque expert willing to assist us in making our products 100% compatiable with Torque engine.
Again as I initially mentioned couple years ago the person responsible for exporting models will have a free license to exported products.
01/29/2009 (1:59 pm)
Well its been a while and Marc was doing great job helping us to convert our models to Torque format. Sadly he is very busy lately and not able to help us with more and more new models. So I've bumped this thread up again in hope to find a Torque expert willing to assist us in making our products 100% compatiable with Torque engine.
Again as I initially mentioned couple years ago the person responsible for exporting models will have a free license to exported products.
#25
I suggest offering credit in the amount of work done rather than strictly licensing what they exported.
- Example: If someone exported a product worth $199, then give them $199 store credit. I say this because I would personally not want to rig and export cartoony-aliens in exchange to use the cartoony aliens.
cheers and best of luck.
01/29/2009 (6:01 pm)
I'll bump this for you.I suggest offering credit in the amount of work done rather than strictly licensing what they exported.
- Example: If someone exported a product worth $199, then give them $199 store credit. I say this because I would personally not want to rig and export cartoony-aliens in exchange to use the cartoony aliens.
cheers and best of luck.
#27
I have not been doing it lately because Ive been working on
Exporting buildings.
Question1 : Are you looking for the Character Exports to match the "Kork"
skeleton?. I can match your Character(s) to the KORK Skeleton.
Question2 : How Many Characters would be expected to be exported?
Note :A commercial license to the new Torque 3D would be preferable
at whatever time it becomes available.
Ive included a few shots of my own exports.
Example 1
Example 2
Example 3
01/29/2009 (6:49 pm)
I have experience Exporting Characters in 3DSMax.I have not been doing it lately because Ive been working on
Exporting buildings.
Question1 : Are you looking for the Character Exports to match the "Kork"
skeleton?. I can match your Character(s) to the KORK Skeleton.
Question2 : How Many Characters would be expected to be exported?
Note :A commercial license to the new Torque 3D would be preferable
at whatever time it becomes available.
Ive included a few shots of my own exports.
Example 1
Example 2
Example 3
#28
01/29/2009 (6:54 pm)
Just a note : My email address in my profile has been spammed to death. So it no longer functions.
#30
Surge, thank you too for response.
1)First of all I don't know what Kork is.
2)all the new models. Right now we have almost everything exported. Again there is no choice what you are willing to export and what you don't want.
3)we have nothing to do with Torque 3D licensing.
4)Don't know what is the purpose of all these character shots in this thread but if you want to show some modeling or rigging skills it can be discussed through e@mail.
P.S. 30% discount was mentioned for other products that don't require export and are already finished. Each exported product is of course granted for free.
01/30/2009 (1:35 am)
eb, thank you for your notice. Well thats what we propose right now and we are interested in a serious dedictated person. Chosing to export one pack just to obtain it for free and to refuse exporting others isn't an option. If there will be no experts willing to do it under these conditions I'll simply hire somebody.Surge, thank you too for response.
1)First of all I don't know what Kork is.
2)all the new models. Right now we have almost everything exported. Again there is no choice what you are willing to export and what you don't want.
3)we have nothing to do with Torque 3D licensing.
4)Don't know what is the purpose of all these character shots in this thread but if you want to show some modeling or rigging skills it can be discussed through e@mail.
P.S. 30% discount was mentioned for other products that don't require export and are already finished. Each exported product is of course granted for free.
#31
its just a exporting job that don't sound to hard. i just looked at your site i seen some of those models your models must be popular. i seen the Sci-Fi Tank-T04 here http://www.erain.com/ its in there some place. i also seen Sci-Fi Buildings collection in web a game. i think i seen Norad Space stations in 3d game and then Sci-Fi Dropships collection in a game that is still in the works as for the rest i never seen those.
i to new at torque so i might mess up exporting rather have someone else do it i like your models though they all look real nice. i also rather have someone that will use the 30% and the free models as i have no use for any they all mostly space stuff or high tec. i know there's someone out there that will do the job you want.
01/30/2009 (2:48 am)
ya o seen he posted a full commercial license for t3d when it comes out hes got to be kidding as that new commercial. its going to cost allot its still undecided but 10k-20k is what one said. he also said it might be lower then that but who knows. no high character model is worth as much as t3d commercial license what ever the price my be.its just a exporting job that don't sound to hard. i just looked at your site i seen some of those models your models must be popular. i seen the Sci-Fi Tank-T04 here http://www.erain.com/ its in there some place. i also seen Sci-Fi Buildings collection in web a game. i think i seen Norad Space stations in 3d game and then Sci-Fi Dropships collection in a game that is still in the works as for the rest i never seen those.
i to new at torque so i might mess up exporting rather have someone else do it i like your models though they all look real nice. i also rather have someone that will use the 30% and the free models as i have no use for any they all mostly space stuff or high tec. i know there's someone out there that will do the job you want.
#32
Kork is the standard character rig that ships with TGEA at the moment.
I think Torque 3D is a valid topic , since the engine is going that way pretty fast.
Having your Characters work with the latest TGEA(1.8, 1.8.1, T3D) versions, I think, would
be important.
In the future to come you may want to convert your Characters to Torque 3D
Since it has a higher selling point, possibly your characters could then in turn
be sold at a higher price?
I have never found exporting characters from 3DS Max to be trival work. It has taken
me a few years to learn the in's and out's of the process. And how to get my characters to
work with the TGEA Skeleton.
Too many shots? Ive reduced the amount and put the rest into links now.
I was Just showing that I have experience rigging.
01/30/2009 (3:47 am)
@3DRTKork is the standard character rig that ships with TGEA at the moment.
I think Torque 3D is a valid topic , since the engine is going that way pretty fast.
Having your Characters work with the latest TGEA(1.8, 1.8.1, T3D) versions, I think, would
be important.
In the future to come you may want to convert your Characters to Torque 3D
Since it has a higher selling point, possibly your characters could then in turn
be sold at a higher price?
I have never found exporting characters from 3DS Max to be trival work. It has taken
me a few years to learn the in's and out's of the process. And how to get my characters to
work with the TGEA Skeleton.
Too many shots? Ive reduced the amount and put the rest into links now.
I was Just showing that I have experience rigging.
#33
We export all the models inhouse now.
02/18/2010 (8:55 pm)
Well its been a long time and after working with some people here and there we ended up learning it ourselves ;) We export all the models inhouse now.
Torque Owner Fucifer
Thanks again!