Game Development Community

Quark and 1.5

by Affectworks · in Torque Game Engine · 10/26/2006 (9:13 am) · 2 replies

I was sitting down with quark (using Quark 6.5.0 alpha 8) to try to figure out how or if 1.5's new edge smoothing in .dif files from Quark works. Well.. I am stumped. I read in Matt Fairfax blog's that Constructor will be able to do this, but since I haven't been able to get into the beta program for Constructor, I started digging through Quark instead.

Does anyone know if it's possible to use 1.5's .dif edge smoothing with Quark?

Thanks,
Fredrik S

#1
10/28/2006 (11:01 pm)
Not yet, but some of the new lighting tech created for Constructor will be rolled into TGE at, or right before, Constructor's launch.

Fyi: to take full advantage of all of Constructor's lighting features you'll need to use Constructor.
#2
10/29/2006 (7:17 am)
John.

Thank you for the response. Eagerly awaiting Constructor together with those new lighting features.

Thanks again,
Fredrik S