Quark and 1.5
by Affectworks · in Torque Game Engine · 10/26/2006 (9:13 am) · 2 replies
I was sitting down with quark (using Quark 6.5.0 alpha 8) to try to figure out how or if 1.5's new edge smoothing in .dif files from Quark works. Well.. I am stumped. I read in Matt Fairfax blog's that Constructor will be able to do this, but since I haven't been able to get into the beta program for Constructor, I started digging through Quark instead.
Does anyone know if it's possible to use 1.5's .dif edge smoothing with Quark?
Thanks,
Fredrik S
Does anyone know if it's possible to use 1.5's .dif edge smoothing with Quark?
Thanks,
Fredrik S
#2
Thank you for the response. Eagerly awaiting Constructor together with those new lighting features.
Thanks again,
Fredrik S
10/29/2006 (7:17 am)
John. Thank you for the response. Eagerly awaiting Constructor together with those new lighting features.
Thanks again,
Fredrik S
Torque Owner John Kabus (BobTheCBuilder)
Fyi: to take full advantage of all of Constructor's lighting features you'll need to use Constructor.