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NVIDIA* Poor TGE performance, not limited to 1.5

by Shay Arnett · in Torque Game Engine · 10/26/2006 (7:16 am) · 46 replies

I am experiencing horrible performance in all versions/demos I have tried of TGE.

Builds/Demos I have tried all with similar results.
1.4.2 CVS Build
1.5 Demo
1.4 Demo
TLK Demo
Warzone Demo
Game Demo from Ed's Book
Probably some more that I can't think of right now.

My system specs are:
Pentium D 805 @ 2.66ghz (affinity set to 1 core only when the build doesn't do it on its own)
Nvidia 7600gt pci-x16 256meg (have tried 9x.xx, 8x.xx, 7x.xx forceware drivers)
1 gig DDR2

The only info I can find on the forums note problems with Nvidia and their newer drivers, but the posts are a year or more old. The worst part is my card is ~1year old, and the drivers that they say don't have the performance issues in the forums are 2-3 years old, and won't detect or install with my card. I am going to try some more drivers tonight and see what I can find.

My co-worker Has a P4 3.0Ghz with ATI x850xt and is not experiencing the problems on anything he has tried.
For example in the 1.5 Demo, in the second scene flying over the terrain, he hits around 1200fps at times, I max at about 170fps. Other parts of the demo he is in the 200-400 range for the most part only dropping to double digits in a couple of the scenes. I never get over 100fps when anything other than terrain is rendered.

If anyone else out there with similar problems, or with Nvidia cards could post your system specs/drivers and framerates I would appreciate it.

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    #41
    10/29/2006 (5:27 pm)
    Bring up a console window (') then type

    metrics(FPS);

    That will show the fps and miliseconds per frame in the top left.
    #42
    10/30/2006 (9:48 am)
    When I ran the shader engine I got over 150 FPS at 1440x900 in fullscreen. Maybe it would help to look at the difference in the way that TSE and TGE handle NVidia cards and work from there.
    #43
    10/30/2006 (4:59 pm)
    Speaking of bad framerates im getting 27-40 and then I tried direct3D and wow garbage.

    Framerate:

    http://arcadian.host.sk/errors.jpg

    Garbage direct3D

    http://arcadian.host.sk/garbage.jpg

    ATI x800 - newest divers
    WinXP Pro - completely updated
    1.25 gig ram
    #44
    11/05/2006 (10:33 am)
    Here's all the perfomance tips i've learned while working with TGE1.4 and 1.5/TSE

    The newer nvidia cards seem to run better at resolutions ABOVE 800x600 dont as me why, it just does.

    Dirty, buggy, sloppy, hacky code can cause really poor perfomance, if you getting bad results, test against the demo's.

    As of today-
    If you have SLI turn it off, single GPU rendering is the way to go in TGE/TSE.
    If you have a dual core set the affinity of TGE/TSE to run on only one core.

    In the future-
    Lets add support this new technology.
    #45
    11/05/2006 (6:37 pm)
    In the future we should ask that graphics card manufacturers provide consistant performance with their shiny new technology. I see no good reason for the NV card slowdown issue. It's possible that some fencing will help, however, personally, I'm a bit pissed off. I have no desire, what so ever, for reduced driver performance just so it can run Quake 9 4% faster.
    #46
    11/06/2006 (12:22 am)
    You're tellin me, I'm pissed at Nvidia and the CPU manufacturers! I would have been happy with one card and one CPU if I would have known how little software supports that stuff, but they dont really put that in the ads..

    *make cause premature hair-loss, anurisms, and heart attacks

    Torque is hardly the only program that sees these kinds of ill effects from this dual everything trend. And Nvidia's drivers have been hit and miss for as long as I can remember.

    Fencing? In what context?
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