TGE 1.5 player
by ando · in Torque Game Engine · 10/25/2006 (3:51 pm) · 1 replies
The envmap on Kork's armor does not seem visable and the armor appears to just grey out when in a dark interior.
When using TLK 1.4 setting '$pref::OpenGL::sgDynamicDTSVectorLighting' to '1' would use a nice directional sunlight for characters/players when outdoors. This setting dont work in TGE 1.5 and the outdoor lighting of the player DTS looks so very bland and old without it :( Is there a new setting I am missing that will bring back the directional sunlight ?
When using TLK 1.4 setting '$pref::OpenGL::sgDynamicDTSVectorLighting' to '1' would use a nice directional sunlight for characters/players when outdoors. This setting dont work in TGE 1.5 and the outdoor lighting of the player DTS looks so very bland and old without it :( Is there a new setting I am missing that will bring back the directional sunlight ?
About the author
Torque Owner John Kabus (BobTheCBuilder)
We removed that option and setup the lighting, so the mode is always on - you should be seeing nice directional lighting on the characters (depending on the mission).
If you'd like to get more directional lighting from the system there are two variables in LightManager::sgSetupLights that control the DTS lighting distribution between directional and ambient (in 'engine/lightingSystem/sgLightManager.cc' line 250):
Giving the directional factor a higher bias with increase the directional contribution. These values should total 1.0f.