Concept Artist for Surrealist Video Game (Paid Contract)
by Ichiro Lambe · in Jobs · 10/25/2006 (9:04 am) · 4 replies

Dejobaan Games, LLC is looking for a concept artist to help develop a revolutionary visual style for its next video game, Galaxy Rage.
We'd like an artist to create concept sketches for in-game environments using geometric patterns, organic shapes, and contrasts between darkness and light. This look would draw on the styles of Escher, Dali, and Ernst; and (in the world of computer graphics) the Demoscene. Work would involve:
* Dialogue - A back-and-forth with us via e-mail to establish a style for environmental elements such as terrain, sky, architecture, and other structures. (See the above image for our prototype. We'd also provide a collection of source material.)
* Concept sketches - Based on the ongoing dialogue, you'll create a series of concept sketches for us to use as a guide for the in-game artwork.
This is a paid, short-term contract. Work will be done remotely (if you're in the Worcester-Cambridge, MA area, we'd love to have an initial discussion in person). If you're interested, drop us a note to discuss the scope and cost of such a project:
* Contact us at support@dejobaan.com, subject GALAXY RAGE CONCEPT ART.
* Include a link to your portfolio/CV.
With Galaxy Rage, we hope to create a game that critics and gamers alike hail as a visual masterpiece, pioneering a fresh, new look. For that, we need the help of a talented and visionary artist!
I appreciate your interest, and look forward to hearing from you soon.
#2
10/25/2006 (9:27 am)
We want it crazier. That's just our programmer art as it is. :)
#3
Silly question, but isn't programmer art the style already? You sight demo scene....
10/25/2006 (10:02 am)
If that's programmer art, then for the style, you have some talented programmers.Silly question, but isn't programmer art the style already? You sight demo scene....
#4
10/26/2006 (4:46 am)
Yeah, you're right; but I'm also thinking that we'd gain a lot by having someone with an artistic bent look at the game's theme and say, "Here's what you want to do with color; here are some visual themes you can play with."
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