Game Development Community

Turn Based Strategy Game - TGE or TGB?

by Daniel Staub · in Torque Game Engine · 10/23/2006 (1:04 pm) · 2 replies

For a hobby project what would be easier a Master of Magic remake in TGE w/ the RTS kit or TGB?

Assume the following;
Programming skill - Average (I spend 50+ hours a week programming in SQL / Cold Fusion / Java)
Scripting skills - Good to Very Good
C++ Programming Experience - None
2D Art skills - Almost non-existent (But my wife is a sculptor and painter, she just has zero computer skills)
3D Art skills - Poor to Average (I am good with POV-Ray and poor with 3D Studio Max)

My goal would not be to change anything other then remove the crash bugs and fix balance a bit.
If I get that far Multi-player and/or moving to a Hex grid would be the next step.

Thanks,
Sammual

#1
10/23/2006 (2:08 pm)
*i have never played Master of Magic nor am i famialar with it*

To best answer this question i think alittle bit more about your project would help. TGB is designed for rapid game development and it makes it easy (I wrote risk in TGB in 29 days while working full time). However the netcode from TGE didn't entirly make it into TGB so if you need to sync up many units (ala warcraft 3 style) then your best bet might be tge w/ the rts starter pack for the easy completely done system that will manage your board pieces once they are there.

So i guess the advice i would give you is if its turn based and/or doesn't have a huge number of things to be synchronized over the network then TGB, otherwise TGE with the RTS starter kit.

Paul
#2
10/24/2006 (10:46 am)
Be careful of the rts starter kit..

it doesnt work at me...

and nobody from the support team helps me...