Animation delay? delaying run animations?
by Terence Tan · in Torque Game Engine · 10/23/2006 (8:14 am) · 0 replies
Hi,
Right now I have our AI more or less looking the way it should, but I was wondering if there anyway to introduce delay in the run animations of a AIPlayer/Player cleanly(or if there is a method already out there). Been combing through the engine source and haven't found anything yet.
Basically, what I am trying to solve is getting all our monsters to not look like a syncronized swim team...adding a little bit of cheap randomness to the animations.
I will try playing around with a 'scheduled' setActionThread("run") or something like the sort..but it feels a bit hacked if it works.
Right now I have our AI more or less looking the way it should, but I was wondering if there anyway to introduce delay in the run animations of a AIPlayer/Player cleanly(or if there is a method already out there). Been combing through the engine source and haven't found anything yet.
Basically, what I am trying to solve is getting all our monsters to not look like a syncronized swim team...adding a little bit of cheap randomness to the animations.
I will try playing around with a 'scheduled' setActionThread("run") or something like the sort..but it feels a bit hacked if it works.
About the author