Changing position to a GuiControl realtime
by Christos Karapiperis · in Torque Game Builder · 10/23/2006 (2:56 am) · 3 replies
Hi,
I want to ask this: Is it possible to change the position of a GuiControl realtime? I want to popup a message every now and then but in different positions. I have managed to show it with the text message I want but I can't figure out how to set the position in screen. Functions like setPosition() don't seem to work. Thanks.
I want to ask this: Is it possible to change the position of a GuiControl realtime? I want to popup a message every now and then but in different positions. I have managed to show it with the text message I want but I can't figure out how to set the position in screen. Functions like setPosition() don't seem to work. Thanks.
#2
10/28/2006 (8:09 pm)
Another very handy option is to attach a GuiControl to a static sprite:$spriteVariable.attachGui( HUDName, sceneWindow2D );This way, you get to do all the nice moveTo stuff with sprites. It's a great way to have a GUI smoothly appear from outside of the bounds of your scene; to wherever you want it to be.
#3
11/03/2006 (10:32 pm)
I would recommend Don's way... there is also the resize() function, do a .dump on the GUI object to get the parameters.
Torque Owner Nir Ziso
Default Studio Name
use object.dump() to see the the gui control option you can control position like this:
somegui.position="55 66"
you can put string inside like this:
%x=55;
%y=66;
somegui.position=%x SPC %y
i think it should work