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Could not load this GL function: glGetIntegerv

by Tim Kin Chu · in Torque Game Builder · 10/22/2006 (8:10 pm) · 9 replies

What is this?
I saw this on the log and so...

Could not load this GL function: glGetIntegerv
ImageMap(Cloth1AImagemap) Error: 'Reported Maximum Hardware Texture Size is invalid!' (11)
ShoppingGame/data/content/datablocks6.cs (0): Register object failed for object Cloth1AImagemap of class t2dImageMapDatablock.



As a result the game look like a mash. (my game run in full screen )

test it again and found it will have the display problem on fullscreen only.

#1
10/23/2006 (9:37 pm)
The display card i am using is radeon x550

and this is how the display look like

i34.photobucket.com/albums/d107/KenShinVC/1.jpg
#2
10/23/2006 (10:04 pm)
Do you have the latest drivers?
#3
10/23/2006 (11:25 pm)
The driver is updated.

also i tested again on other computer with this display card.

RADEON 9550

chip:ati RADEON 9550

dac:400mhz
memory:64mb

run in Win XP.


the result is also have a crash display.
#4
10/24/2006 (8:14 am)
Try opening a fresh TGB and starting a new project. If that runs fine then it is something in your individual project.
#5
10/24/2006 (7:38 pm)
Quote:Try opening a fresh TGB and starting a new project. If that runs fine then it is something in your individual project.

thanks for your suggestion. I tried it and result in a crashed display also.

I have test on the TGB version 1.10, 1.11, 1.12........all crashed
#6
10/25/2006 (8:26 am)
But you were able to open TGB just fine and start a new project which then crashed?
#7
10/26/2006 (1:10 am)
Quote:But you were able to open TGB just fine and start a new project which then crashed?

no, the TGB also with crashed display.
#8
10/26/2006 (8:04 am)
TGB used to work for you didn't it? Did you change machines?
#9
10/26/2006 (11:25 pm)
But it will crash when display in fullScreen.
wil the display card
RADEON 9550

chip: ati RADEON 9550

dac: 400mhz
memory: 64mb