3DMax8 Animation
by Russell Snyder · in Artist Corner · 10/22/2006 (4:13 pm) · 5 replies
Had a chance to play around with 3D Studio Max 8 this weekend. I was very successful at creating static items and placing them in TGE, the max exporter plus is great. However I was unable to create the most basic of animations, I tried every animation tutorial I could find. I cretaed a basic "charector" put in some bones, linked said bones to the mesh. rotated the bones and the mess didn't move. I have used Milkshape and was able to do a complete model animated exported and all. The power of 3D Max makes me want to us it but I sure could use some help with animation. Thanks
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#2
10/23/2006 (2:47 pm)
I guess I posted this in the wrong forum but I was looking for people that use Max. I don't have a problem exporting from Max I am having a problem animating IN Max.
#3
Also, you have to link the mesh to the bones, not the other way around.
10/25/2006 (4:04 am)
You have to use the SKIN modifier for deforming mesh animation, just linking vertices to a bone doesnt do much.Also, you have to link the mesh to the bones, not the other way around.
#4
10/25/2006 (4:41 am)
That sounds like it is what I'm doing wrong. I was linking bone to mesh because it seem easier. I'll try it tonight. Thanks
#5
10/25/2006 (2:38 pm)
Yes, right on the money. things are movin now ;)
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