Exporter assertion error
by Greg Findlay · in Artist Corner · 05/16/2002 (12:15 pm) · 4 replies
When exporting a character model I get the following error: "Assertion error during vertex merge on mesh "bodymesh" "
Any idea what the problem could be?
The character was exporting properly a little while ago but I removed the MultiRes object because I wanted to change the pose it was in. When I recreated the MultiRes and linked it to the bodymesh model I get the error above.
Alc
Any idea what the problem could be?
The character was exporting properly a little while ago but I removed the MultiRes object because I wanted to change the pose it was in. When I recreated the MultiRes and linked it to the bodymesh model I get the error above.
Alc
About the author
#2
Alc
05/19/2002 (9:23 am)
Making the two meshes the same from the Figure mode shape didn't work. It was a shot in the dark anyway. Anyone have any ideas? This is the suck.Alc
#3
Check for double faces or open edges. Duplicate vertices will give you this error. If you haven't done so already, use STL check to cehck for bad geometry.
Look for vertices that are really close to each other. If you have two vertices that are in the same spot, it will generate this error. This usually happens when the base pose deforms the mesh to a point where two vertices end up right on top of each other.
Since this is happening in figure mode, I don't think it is the second problem. You might want to look for any errant vertices that are floating out in the world away from the mesh.
I hope this helps. Good luck.
05/19/2002 (11:30 am)
I have seen this error before a few times and there are a few things you might want to check.Check for double faces or open edges. Duplicate vertices will give you this error. If you haven't done so already, use STL check to cehck for bad geometry.
Look for vertices that are really close to each other. If you have two vertices that are in the same spot, it will generate this error. This usually happens when the base pose deforms the mesh to a point where two vertices end up right on top of each other.
Since this is happening in figure mode, I don't think it is the second problem. You might want to look for any errant vertices that are floating out in the world away from the mesh.
I hope this helps. Good luck.
#4
I don't have Torque, but I want to use the milkshape exporter to export models for Tribes 2... is this possible?
~ Jeff
05/19/2002 (12:14 pm)
Exporter related question...I don't have Torque, but I want to use the milkshape exporter to export models for Tribes 2... is this possible?
~ Jeff
Torque Owner Greg Findlay
Secondly, I don't really know why the character exported properly the first time I exported it now because frame 0 had the original mesh in one position and the MultiRes in another. Now that they are the same it doesn't like it. I'm going to try testing out what happens if I change the multiRes object to be in the same pose as the character in figure mode.
Alc