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Loading a particle effect

by baylor wetzel · in Torque Game Builder · 10/20/2006 (7:46 pm) · 1 replies

I've created a new project and want to use the particle effects from the base/demo app. How do i load those?

Here's what i did:
1. Copy the relevant .eff files to my particle effects directory
2. Create->Particle Effects, drag newEffect to the canvas
3. Edit->Particle Effect->Load Effect, load the file i want

This creates a new item in Create->Particle Effects but the effect appears blank. i tried it with magic_trail, steam, streamer, teleporter and wormhole. The first four give blank particle effects but the last one, wormhole, does seem to work, which is really puzzling

Apparently i'm not doing this right. What is the right way to do this?

-baylor

#1
10/20/2006 (8:05 pm)
Never mind, i figured it out (finally! i can't believe it took me this long)

The particle effects reference imagemaps that need to be created in my project. Since i only loaded the .eff files, the effects didn't have the bitmaps they needed. Except for wormhole since it used an image i already had in my project

-b