Gui Package
by Xavier "eXoDuS" Amado · in Torque Game Engine · 05/16/2002 (8:43 am) · 4 replies
Is it possible to include a gui inside a package? or what about exec() commands inside a package?
I tried both with something like:
package dm {
exec("myscript.gui");
};
but when i compiled the script it complained about an error in the first " and if i used a Gui it complained in the first G (of GuiControl)...
So, how can i make the gui be package dependant..?
I tried both with something like:
package dm {
exec("myscript.gui");
};
but when i compiled the script it complained about an error in the first " and if i used a Gui it complained in the first G (of GuiControl)...
So, how can i make the gui be package dependant..?
About the author
#2
package DM {
DM::onWake {
exec("blah.cs");
}
};
05/16/2002 (10:08 am)
damn, packages seem to work on functions only, nothing else, why not extend packages to work with guis and other commands too? This would be useful:package DM {
DM::onWake {
exec("blah.cs");
}
};
#3
package (blah)
{
function initpackageinterface()
{
exec("thispackagegui");
}
}
05/16/2002 (10:26 am)
why not use a function...package (blah)
{
function initpackageinterface()
{
exec("thispackagegui");
}
}
#4
05/16/2002 (11:18 am)
mmm... yes mite be a good idea
Torque Owner Harold "LabRat" Brown