Build walkthrough request (MSVC++2005)
by Alex Huck · in Torque Game Engine Advanced · 10/18/2006 (6:07 pm) · 1 replies
Hi, I was wondering if anyone would be so kind as to walk me through the compiling process for TSE on Microsoft Visual C++ 8 (2005)
Here is where I'm at so far, a lot of which is based off this thread: www.garagegames.com/mg/forums/result.thread.php?qt=36953:
downloaded Release_0_3_0 from cvs (I hope this is the latest stable build, am I right?)
It is located at C:\tse
Installed latest (August 2006) Direct X9 SDK
C:\Program Files\Microsoft DirectX SDK (August 2006)\
Installed PlatformSDK
C:\Program Files\Microsoft Platform SDK\
My Tools>Options+Tools and Options|VC++Directories from inside VC++ looks like this(Minus' added for indentation:
Executable files
--C:\Program Files\Microsoft DirectX SDK (August 2006)\Utilities\Bin\x86
--C:\Program Files\Microsoft Platform SDK\Bin
--$(VCInstallDir)bin
--$(VCInstallDir)PlatformSDK\bin
--$(VSInstallDir)Common7\Tools\bin
--$(VSInstallDir)Common7\tools
--$(VSInstallDir)Common7\ide
--$(ProgramFiles)\HTML Help Workshop
--$(FrameworkSDKDir)bin
--$(FrameworkDir)$(FrameworkVersion)
--$(VSInstallDir)
--$(PATH)
Include files
--C:\Program Files\Microsoft DirectX SDK (August 2006)\Include
--C:\Program Files\Microsoft Platform SDK\Include
--$(VCInstallDir)include
--$(VCInstallDir)PlatformSDK\include
--$(FrameworkSDKDir)include
Reference files
--$(FrameworkDir)$(FrameworkVersion)
Library files
--C:\Program Files\Microsoft DirectX SDK (August 2006)\Lib\x86
--C:\Program Files\Microsoft Platform SDK\Lib
--$(VCInstallDir)lib
--$(VCInstallDir)PlatformSDK\lib
--$(FrameworkSDKDir)lib
--$(VSInstallDir)
--$(VSInstallDir)lib
Source files
--$(VCInstallDir)crt\src
Exclude files
--$(VCInstallDir)include
--$(VCInstallDir)PlatformSDK\include
--$(FrameworkSDKDir)include
--$(FrameworkDir)$(FrameworkVersion)
I did add the following entries to the "Additional Entries" section in C:\Program Files\Microsoft Visual Studio 8\VC\VCProjectDefaults\corewin_express.vsprops:
user32.lib
gdi32.lib
winspool.lib
comdlg32.lib
advapi32.lib
shell32.lib
ole32.lib
oleaut32.lib
uuid.lib
odbc32.lib
odbccp32.lib
I right clicked "Torque Shader Engine" From the solution Explorer, and went to preferences. I set the Debug and release working directories to ../example
I'm building this on WinXP Pro 32-bit with SP2
Once I tried to build Torque Shader Engine, it failed with 3519 errors of various types,
Torque Shader Engine - 3519 error(s), 7 warning(s)
========== Build: 5 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I hope this has been enough information for someone to hopefully find my problem.
I have somewhat medium programming skills, I'm not very familiar with C++. I'm hoping to compile so I can play around with Scripting, Atlas, and hlsl.
Many thanks,
Alex Huck
-edit- I would also like to apologize for asking this, the "Has been asked a million times and answered" question. I did search the forums, however but all the other similar threads did not answer my problem
Here is where I'm at so far, a lot of which is based off this thread: www.garagegames.com/mg/forums/result.thread.php?qt=36953:
downloaded Release_0_3_0 from cvs (I hope this is the latest stable build, am I right?)
It is located at C:\tse
Installed latest (August 2006) Direct X9 SDK
C:\Program Files\Microsoft DirectX SDK (August 2006)\
Installed PlatformSDK
C:\Program Files\Microsoft Platform SDK\
My Tools>Options+Tools and Options|VC++Directories from inside VC++ looks like this(Minus' added for indentation:
Executable files
--C:\Program Files\Microsoft DirectX SDK (August 2006)\Utilities\Bin\x86
--C:\Program Files\Microsoft Platform SDK\Bin
--$(VCInstallDir)bin
--$(VCInstallDir)PlatformSDK\bin
--$(VSInstallDir)Common7\Tools\bin
--$(VSInstallDir)Common7\tools
--$(VSInstallDir)Common7\ide
--$(ProgramFiles)\HTML Help Workshop
--$(FrameworkSDKDir)bin
--$(FrameworkDir)$(FrameworkVersion)
--$(VSInstallDir)
--$(PATH)
Include files
--C:\Program Files\Microsoft DirectX SDK (August 2006)\Include
--C:\Program Files\Microsoft Platform SDK\Include
--$(VCInstallDir)include
--$(VCInstallDir)PlatformSDK\include
--$(FrameworkSDKDir)include
Reference files
--$(FrameworkDir)$(FrameworkVersion)
Library files
--C:\Program Files\Microsoft DirectX SDK (August 2006)\Lib\x86
--C:\Program Files\Microsoft Platform SDK\Lib
--$(VCInstallDir)lib
--$(VCInstallDir)PlatformSDK\lib
--$(FrameworkSDKDir)lib
--$(VSInstallDir)
--$(VSInstallDir)lib
Source files
--$(VCInstallDir)crt\src
Exclude files
--$(VCInstallDir)include
--$(VCInstallDir)PlatformSDK\include
--$(FrameworkSDKDir)include
--$(FrameworkDir)$(FrameworkVersion)
I did add the following entries to the "Additional Entries" section in C:\Program Files\Microsoft Visual Studio 8\VC\VCProjectDefaults\corewin_express.vsprops:
user32.lib
gdi32.lib
winspool.lib
comdlg32.lib
advapi32.lib
shell32.lib
ole32.lib
oleaut32.lib
uuid.lib
odbc32.lib
odbccp32.lib
I right clicked "Torque Shader Engine" From the solution Explorer, and went to preferences. I set the Debug and release working directories to ../example
I'm building this on WinXP Pro 32-bit with SP2
Once I tried to build Torque Shader Engine, it failed with 3519 errors of various types,
Torque Shader Engine - 3519 error(s), 7 warning(s)
========== Build: 5 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I hope this has been enough information for someone to hopefully find my problem.
I have somewhat medium programming skills, I'm not very familiar with C++. I'm hoping to compile so I can play around with Scripting, Atlas, and hlsl.
Many thanks,
Alex Huck
-edit- I would also like to apologize for asking this, the "Has been asked a million times and answered" question. I did search the forums, however but all the other similar threads did not answer my problem
About the author
Torque Owner Alex Huck
Default Studio Name
If anyone else is having similar problems, just ask and I'll tell you how I have it set up to compile. And hopefully it will work for you too