Game Development Community

Tge And Tse

by Andrea Russo · in Torque Game Engine Advanced · 10/18/2006 (3:02 am) · 4 replies

Just a simple question: is TSE a separate product that will replace TGE or an integration of the extisting TGE?

#1
10/18/2006 (3:31 am)
TSE is separate product/engine all together.. it's not going to replace TGE
afaik, TGE will contine to be upgraded
#2
10/18/2006 (4:18 am)
Thanks for your reply Joseph, just one more question:

If I understand well TSE will be like TGE with extra features like shaders etc... so we'll be able to do anything we already do with TGE plus shaders etc..

It will be worth to leave TGE to start using TSE, am I correct?
#3
10/18/2006 (4:32 am)
You will not be able to do anything you already do in TGE plus shaders.
The might be truth for a future version of TSE, but as of the current version and 1.0 this is not the case. There will be missing features that you might have gotten used to, like terrain editing abilities, OpenGL support and more. Other than that, it should be good to go.
#4
10/18/2006 (7:32 am)
You could do terrain editing though if you stayed with Legacy terrain. Atlas' pipline is a lot heftier and more cryptic at the moment and only can import, no modifications.