MarkF or GG staff :)
by Justin DuJardin · in Torque Game Engine · 05/15/2002 (10:18 pm) · 6 replies
Ok, I figure I have the best chance of getting this answered if i direct it at the staff. First off, my dilema. I've re-written all my Gui Classes to be skinnable, just as Justin Mette did his, my problem now is, to change the skin while in-game. Is there any way to force all the gui controls to re-awaken and reconstruct their bitmap arrays according to their GuiProfiles? If there currently isn't, any idea how one would go about accomplishing this?
Thanks in advance,
Justin 'av0n' DuJardin
Thanks in advance,
Justin 'av0n' DuJardin
#2
05/15/2002 (11:29 pm)
I just meant that they have the most knowledge of how the engine works and I know my luck, it will probably not be easy to accomplish, so I figured they would be the ones that knew tha answer, if anyone :)
#3
I believe it has code to set the bitmap during execution time.
Another thing to look for is the setProfile commands.
05/16/2002 (12:09 am)
You might want to look at the code for the guichunkedbitmap control.I believe it has code to set the bitmap during execution time.
Another thing to look for is the setProfile commands.
#4
05/16/2002 (12:35 am)
Hey labrat thanks man you're right it does! Ok, but it seems that it only applies it to one control, so what I need now is a way to enumerate all the contrlols on-screen, any ideas?
#5
You could probably iterate throught the canvas group calling an update on each object you find.
canvas.listobjects();
05/16/2002 (1:20 am)
Not offhand.You could probably iterate throught the canvas group calling an update on each object you find.
canvas.listobjects();
#6
--Rick
05/16/2002 (9:27 am)
I think iterating through the canvas group and telling the controls to reload their skins would be the simplest way.--Rick
Torque Owner Anthony McCrary
They seem to have more than enough to do already. :)