Game Development Community

TSE & DirectX (October)

by Marcus Daw · in Torque Game Engine Advanced · 10/16/2006 (2:12 pm) · 3 replies

Has anyone successfully built TSE with DirectX (October)? I was able to build it previously and can't this time. Of course it has been some time since I have compiled it so I may have missed a step. Here is what the compiler gave me:

13>Copyright (C) Microsoft Corporation. All rights reserved.
13>BSCMAKE: error BK1506 : cannot open file '..\engine\out.vc8.win32.debug\gfxInit.win32.sbr': No such file or directory
13>Build log was saved at "file://c:\tse\engine\out.vc8.win32.debug\BuildLog.htm"
13>Torque Shader Engine - 41 error(s), 0 warning(s)
========== Build: 5 succeeded, 1 failed, 0 up-to-date, 7 skipped ==========

#1
10/16/2006 (3:08 pm)
Not sure.. but it looks like you need to do a clean build..
#2
10/16/2006 (6:31 pm)
The problem is probably that your libs/includes/etc are out of whack after upgrading to october. I had this and then reset them and it all works fine. If you need more help, post and I'll post how to set them.
#3
10/17/2006 (12:03 pm)
Did you uninstall a previous version of the DXSDK before installing this one?