How to make my project executable?
by Isaac Barbosa · in Technical Issues · 10/16/2006 (10:26 am) · 9 replies
Hello everybody:
I'm very new in TGE... just following the tutorial... pretty cool results!
But I have looked at the docs online and I can't find how to make my project executable... just an exe. I will appreciate any help :)
Thanks
Isaac
I'm very new in TGE... just following the tutorial... pretty cool results!
But I have looked at the docs online and I can't find how to make my project executable... just an exe. I will appreciate any help :)
Thanks
Isaac
#2
Thank you for a great answer. I have asked this very same question as I to wondered how to do it.
And Isaac, thank you for posting clearly what I was trying to say with to many words. ;)
Cliff
10/17/2006 (11:48 am)
David,Thank you for a great answer. I have asked this very same question as I to wondered how to do it.
And Isaac, thank you for posting clearly what I was trying to say with to many words. ;)
Cliff
#3
You don't need a compiler if you don't change the engine code... instead of that you can use the torquedemo.exe "launcher" as your game exe changing to your custom icon. I read that somewhere here... and it works... just copy every file and carpet of your project to a new one and try to run it. Don't forget to check paths in your cs files ;)
The compiler is useful just in case you have made changes to the engine code.
Isaac
10/17/2006 (12:07 pm)
Hey Cliff:You don't need a compiler if you don't change the engine code... instead of that you can use the torquedemo.exe "launcher" as your game exe changing to your custom icon. I read that somewhere here... and it works... just copy every file and carpet of your project to a new one and try to run it. Don't forget to check paths in your cs files ;)
The compiler is useful just in case you have made changes to the engine code.
Isaac
#4
Thank you for sharing the solution. Is there documents available that list all files and folders that need to be copied. I also am new to torque and am greatful for any help. Thank you.
10/29/2006 (9:08 am)
@ Isaac,Thank you for sharing the solution. Is there documents available that list all files and folders that need to be copied. I also am new to torque and am greatful for any help. Thank you.
#5
11/03/2006 (3:33 am)
Isn't it better to compile to a big Installer file rather than to rename the tourqe demo file. It's not so good to distribute a game withput a installer?
#6
When I use torquedemo.exe for lancher I have to distribute my .cs, .gui, ... files, and someone can modify the game. My question... how can I to compile every .cs file and generate a .exe file to publish my game?
Very thanks!!!!
skeletor_
11/03/2006 (3:48 am)
Hi, I'm very new in Torque, too.When I use torquedemo.exe for lancher I have to distribute my .cs, .gui, ... files, and someone can modify the game. My question... how can I to compile every .cs file and generate a .exe file to publish my game?
Very thanks!!!!
skeletor_
#7
11/03/2006 (5:09 am)
You dont have to distribute your cs files only the dso file. Which are compile version of cs and gui.
#8
11/03/2006 (5:14 am)
Okay! Buy the TorqueDemo ask for main.cs... What can I do?
#9
11/03/2006 (7:51 am)
Right click on torque SDK in visual studio, and set the working directory to the example folder. Alternatively look for the exe and place it manually in the example folder.
Employee David Montgomery-Blake
David MontgomeryBlake
You will need a compiler. Since you are referencing it as an EXE, look at Visual Studio 2005 Express. It is free and handy. If you need some of the more advanced features (remote debugging is a godsend), then you will want to purchase the professional version.