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Convex::updateStateList

by Frank Carney · in Torque Game Engine · 10/14/2006 (10:09 pm) · 0 replies

Is this function in convex.cc: Convex::updateStateList actually doing object axis aligned collision checks? I need to know if this is a good example of a collision box that is aligned to the object it is checking. I am looking into doing collision that once you get your gross list of objects: updateWorkingCollisionSet. I can go ahead and find out which part of the object is colliding with bounding boxes tied to the motion of the object.

For instance use an upper and lower bounding boxes for the upper and lower leg.

About the author

I Started programming in HS and have never stopped. Now an 18 year vet of programming anything from assembler on a NES console to a nuclear waste processing system. If it can be programmed I may have tried to program it!