Game Development Community

Animated Procedural Textures

by Luigi Rosso · in Technical Issues · 05/15/2002 (10:29 am) · 1 replies

I've been implementing some animated procedural textures into Torque (nothing much more than what was already there as far as noise goes, just working on mapping them on a skydome) and I'm curious as to what the solutions for animation are.

Should I use glTexGen (through TextureHandle.set) every single frame? Sounds incredibly expensive but what else could be done to assure smooth animation? Pre render a sequence (lame imo)?

This is the first time I step into this and I apologize if I'm missing something obvious :)

I'm doing this to generate animated procedural clouds (I think Ultima One does something of the sort) which could really bring life to the sky.

#1
05/15/2002 (7:00 pm)
Perhaps this would be best handled through hardware (as a shader?) for procedural noise? Anyone?