Game Development Community

New level sector 3

by Luke Skywalker · in Marble Blast · 10/14/2006 (9:16 am) · 27 replies

Post your email and i will send it but for the dif make a folder called sector 3 in the interiors file and put the dif in there because theres to many difs in the introoters file and i wont find it
the interiors code
new InteriorInstance() {
      position = "-28.2208 62.6833 33.1815";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "~/data/interiors/Sector3/Sector3.dif";
      showTerrainInside = "0";
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#21
10/22/2006 (5:08 pm)
I can make a updated dif for the part of the dif that has the gravity modafyers and gems
#22
10/23/2006 (12:59 pm)
One thing, stop making .difs with the sample map in Quark. Try to make original things.
#23
10/23/2006 (1:39 pm)
When i start a new map quark opens up a default room
#24
10/23/2006 (1:54 pm)
You delete it.
#25
10/23/2006 (1:57 pm)
Wait how do you know that about the default room
#26
10/23/2006 (2:10 pm)
It is on mine too. I have the sample map.
#27
10/23/2006 (2:11 pm)
You have quark
now i cant see the 3d view
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