Game Development Community

Package all my client resource?

by Prodigy Andy · in Torque Game Engine · 10/13/2006 (6:03 pm) · 6 replies

I tried many torque demos and even the game of Minions of Mirth, and found that all the resouce in these games such as .dif files were not package at all.

Yes , It is simple to make game client to distribute to users , but It is simple for user to make use of the resource in the game client too.

Can we package the resource before we dirtribute it to users?
Is it possible to encrypt the package?

andy.

#1
10/15/2006 (7:07 pm)
I use this resource with no problems.

The is another standard zip encription resource but the internet is full of tools to crack those.
#2
10/16/2006 (2:50 am)
Thanks, Duncan. I will try it.
#3
10/16/2006 (3:33 am)
Prodigy,

Plonking your assets in a zip will work fine. In fact, its a good idea, considering you might cut down on any overhead incurred with opening new file handles.
Though keep in mind that if you plan on encrypting them, your loading times will skyrocket if you use heavy encryption. In addition, provided your game is popular enough, no form of encryption will stop wannabe hackers from extracting the assets from your game (e.g. they could just reverse engineer the executable).
#4
10/16/2006 (4:56 am)
Are you sure the 3d models in Minions of Mirth aren't encrypted? I think that's unlikely..
#5
10/16/2006 (5:37 pm)
@James
I know what you say and thank you for your warnning.
I know I can't stop the hackers going into my system, but it isn't mean I don't need to encrypt the resource.

@Sam Redfern
Yes, I managed to get some dts model from Minions of Mirth into the starter.fps demo game.

Andy