Game Development Community

Noobe Question: Can you create an isometric style game in TGB?

by Bob Maddox · in Torque Game Engine · 10/12/2006 (6:08 am) · 6 replies

I am a flash designer and 3D artist (poser+bryce) with little actual game experience. Looking at TGE it just seems like overkill for for the kind of game I have planned. Can TGB support an isometric style game? I also have questions about bringing in flash animation and video. If there is a more relevant forum let me know. I did a search and all the results seem to be in the locked forum. I just need general answers before I commit to this technology.

Thanks in advance.

About the author

Recent Threads


#1
10/12/2006 (7:09 am)
Out of the box, it won't do isometric or Flash. There is a resource for adding Flash support to the TGE source, which I suspect could be added to TGB. You would however, need to purchase the Pro version to ge the engine source to make use of it.

I *think* there's an iso pack in the works, but I can't recall reading anything about it recently.
#2
10/12/2006 (7:33 am)
If it does what I want I could handle buying the pro version. could you point me to the specs of that flash support resource? thanks!
#3
10/12/2006 (8:20 am)
I don't have a link, and the search is borked at the moment. Searching for "torqueswf" should turn it up once the search is running again.
#4
10/12/2006 (9:56 am)
Here is a link to the guys most recent blog entry that is working on an iso pack

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11100
#5
10/12/2006 (11:11 am)
From the earliest versions of TGB, plucky community members have made isometric games using the engine, and starting with v1.1.1 (released 8/9/06) there is some functionality built-in:

Quote:Layer Y-Sorting Support for Isometric Games

Layers may now have a sorting mode assigned to each of them, including sorting by Y and -Y axes. This allows you to do isometric style games where a player may need to at times be rendered in front of or behind an object depending on his Y position and the sort point for his object. The sorting modes for each layer may be changed by clicking on the scenegraph (on no objects) and in the "Layer Management" rollout.

I'd also take a look at our adventure pack which is not isometric, but depending on your art you could make an isometric looking game with it.

As for Flash, yes, TGB can absolutely do it, but not out of the box. Check out the famous flash resource for details. Published game Venture Africa uses this resource.
#6
10/12/2006 (1:45 pm)
Thanks guys, all interesting resourses. I loved the look of Neo's GB Isometric Add-On Pack, hope is materializes soon. However it looks like the adventure pack may do the trick as you suggest, Joshua (I will admit my ignorence and say that I can't quite tell what the relevant difference is anyway). I finally found refference to torqueswf, I will have to research that more to see if I can build a flash shell with GB inside. My coding exp. is limited to actionscript so forgive my inaccurate language.