Wicked new...
by Elliott Sommer · in Torque Game Engine · 10/11/2006 (6:47 pm) · 2 replies
I had a couple of questions and I know they have probably been answered three million times so I don't expect any one to dedicate any time to this unless they have the time on their hands so thanks in advance and here we go!
First off, I have some experience mapping in Hammer, but in the HL2 SDK all you have to do is compile your map and the game handles the rest, however when I launch the editor for Torque, I am totally clueless as how to compile the map and load it in the engine. Also if I am making a building to insert in the game, do I create it in a 3D app such as 3DSMAX, or can I build it in hammer/3D world Studio/Radiant and ignore the ussual liteny of error messages and import it into the game.
Secondly, I have some questions (new as I am) pertaining to the rendering system; if I want a cartoon style feel to the map is it a matter of simply choosing corresponding textures or can I apply a cartoon rendering filter to the engine?
And finally (for this post...) is the engine set up (without having purchased the TSE) to do bump mapping?
Sorry for the completely newb questions, but thanks for your responses!
First off, I have some experience mapping in Hammer, but in the HL2 SDK all you have to do is compile your map and the game handles the rest, however when I launch the editor for Torque, I am totally clueless as how to compile the map and load it in the engine. Also if I am making a building to insert in the game, do I create it in a 3D app such as 3DSMAX, or can I build it in hammer/3D world Studio/Radiant and ignore the ussual liteny of error messages and import it into the game.
Secondly, I have some questions (new as I am) pertaining to the rendering system; if I want a cartoon style feel to the map is it a matter of simply choosing corresponding textures or can I apply a cartoon rendering filter to the engine?
And finally (for this post...) is the engine set up (without having purchased the TSE) to do bump mapping?
Sorry for the completely newb questions, but thanks for your responses!
About the author
#2
For bump mapping (i havent tried this yet): http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
Also I think that TGE 1.5 will include the Torque Lighting Kit which from what I've read has bump mapping. And if your like me and just recently purchased torque you will get the 1.5 update for free.
10/12/2006 (6:12 am)
For hammer setup: http://tdn.garagegames.com/wiki/DIF/HammerFor bump mapping (i havent tried this yet): http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
Also I think that TGE 1.5 will include the Torque Lighting Kit which from what I've read has bump mapping. And if your like me and just recently purchased torque you will get the 1.5 update for free.
Torque Owner Fucifer
I am not sure about this but I believe you will need to use cartoon style texture with the map.
TGE is not setup out of the box to do bump mapping but there is a resource, it is easy to install.