Volume Files (AKA Zip files)
by PatG · in Torque Game Engine · 10/10/2006 (2:25 pm) · 5 replies
TGE (I'm using 1.4) is supposed to be capable of using Volume Files (a zip file basically).
Volume Files are supposed to be handled by the Resource Manager in Torque automatically, but I have been unable to get it to work.
Does anyone have an example or dcoument describing how to use Volume Files in TGE?
Volume Files are supposed to be handled by the Resource Manager in Torque automatically, but I have been unable to get it to work.
Does anyone have an example or dcoument describing how to use Volume Files in TGE?
About the author
#2
What about scripts?
Can they be put into zip files also?
10/10/2006 (2:35 pm)
So for example.. everything in my shapes folder.. move them into a zip file and name the zip file shapes.zip?What about scripts?
Can they be put into zip files also?
#3
Shapes
- Crossbow
- Player
Which means the zip should contain CrossBow and Player.
Scripts in zip's work just fine.
10/10/2006 (2:47 pm)
Aye, everything in your shapes folder should go into the zip, but not the shapes folder itself.Shapes
- Crossbow
- Player
Which means the zip should contain CrossBow and Player.
Scripts in zip's work just fine.
#4
Now.. one more question concerning Volume files... can they be password protected or will I need to add the functionality to the engine itself?
10/10/2006 (2:56 pm)
Thank you for the help Stefan! It worked perfectly...Now.. one more question concerning Volume files... can they be password protected or will I need to add the functionality to the engine itself?
#5
10/10/2006 (3:00 pm)
There may be a resource on this site for password protected volumes. It is not something Torque supports out of the box. Try searching around the resources section.
Torque Owner Stefan Lundmark
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