Animated Bitmap or movie
by Joseph Jonathan · in Game Design and Creative Issues · 10/10/2006 (8:49 am) · 6 replies
Hey all I have moved this post to hee because no one answerd me in game design.
I am wanting to have an animated logo and movie for splashscreens.
This is what I have:
Quote:
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new GuiChunkedBitmapCtrl(SplashScreen) {
profile = "GuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "./interfaces/emaga_splash";
useVariable = "0";
tile = "0";
noCursor=0;
new GuiInputCtrl(SplashScreenInputCtrl) {
profile = "GuiInputCtrlProfile";
position = "0 0";
extent = "10 10";
};
};
--------------------------------------------------------------------------------
Inteast of, "bitmap = "./interfaces/emaga_splash";" what should i but to show an animated .gif or movie file?
Thanks,
Joseph
I am wanting to have an animated logo and movie for splashscreens.
This is what I have:
Quote:
--------------------------------------------------------------------------------
new GuiChunkedBitmapCtrl(SplashScreen) {
profile = "GuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "./interfaces/emaga_splash";
useVariable = "0";
tile = "0";
noCursor=0;
new GuiInputCtrl(SplashScreenInputCtrl) {
profile = "GuiInputCtrlProfile";
position = "0 0";
extent = "10 10";
};
};
--------------------------------------------------------------------------------
Inteast of, "bitmap = "./interfaces/emaga_splash";" what should i but to show an animated .gif or movie file?
Thanks,
Joseph
#2
10/10/2006 (9:59 am)
Theora.
#3
??
10/10/2006 (10:14 am)
Then I would go Quote:
new GuiChunkedBitmapCtrl(SplashScreen) {
profile = "GuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
theora = "./interfaces/theoramovie";
useVariable = "0";
tile = "0";
noCursor=0;
new GuiInputCtrl(SplashScreenInputCtrl) {
profile = "GuiInputCtrlProfile";
position = "0 0";
extent = "10 10";
};
};
??
#4
Certainly, it is necessary convert media file (*.avi) in the format of Theora - with expansion *.ogg
There is an utility of ffmpeg2theora - look in a search engine (like Google) Or here
Here example really working code:
Enjoy!
11/21/2006 (2:42 am)
Unlike the bitmap control the theora's control is here use!!!:)Certainly, it is necessary convert media file (*.avi) in the format of Theora - with expansion *.ogg
There is an utility of ffmpeg2theora - look in a search engine (like Google) Or here
Here example really working code:
new GuiTheoraCtrl(StartupGui) {
profile = "GuiDefaultProfile";
horizSizing = "relative";
vertSizing = "relative";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
Visible = "1";
theoraFile = "./logo.ogg";
done = "1";
stopOnSleep = "1";
backgroundColor = "0 0 0 255";
nocursor= "1";Enjoy!
#6
11/30/2006 (9:41 am)
Theora code is now built into the engine, which is definitely worth dancing about. It's that cool.
Torque Owner AllynMcelrath