First time compile - errors
by James · in Torque Game Engine Advanced · 10/09/2006 (1:41 pm) · 5 replies
I've followed the instructions closely but must be missing something in setting up the files. The errors I'm getting are as follows:
and
And so on for a total of 41 errors
I've missed something and being a "creative" type, I'm lost when trying to find something through the search. Would someone kindly help me sort this out. It will be much appreciated.
Cheers! :)
c:\dxsdk2004\include\d3d9.h(40) : fatal error C1083: Cannot open include file: 'objbase.h': No such file or directory
and
c:\program files\_gameengines\tse\engine\platformwin32\platformwin32.h(20) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory getdxver.cpp c:\program files\_gameengines\tse\engine\platformwin32\getdxver.cpp(10) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory dxVersionChecker.cpp c:\program files\_gameengines\tse\engine\platformwin32\dxversionchecker.cpp(28) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
And so on for a total of 41 errors
I've missed something and being a "creative" type, I'm lost when trying to find something through the search. Would someone kindly help me sort this out. It will be much appreciated.
Cheers! :)
#2
It's looking in the TSE directory so I assumed that it had all it needed but I've no idea where the "objbase.h" and "windows.h" come in.
You'll excuse my ignorance I hope :)
I am using VS 2005.
10/09/2006 (4:03 pm)
Platform SDK?It's looking in the TSE directory so I assumed that it had all it needed but I've no idea where the "objbase.h" and "windows.h" come in.
You'll excuse my ignorance I hope :)
I am using VS 2005.
#3
I'm a pixel/pusher. An illustrator. A "3D guy". I use Photoshop, Modo, Lightwave, etc and a whole wack of other tools in this vein.
All I'd like to do is have a compiled version of TSE to run so I can experiment with the Art pipeline. I've followed the directions on the site as best I can but I'm stuck.
A favour: Could someone tell me what files I need to download to successfully compile TSE.
I have DirectX 9 SDK and the extras as indicated but am at a loss as to what others I need to remove the errors.
Any and all help will be greatly appreciated.
Please :)
10/10/2006 (2:22 pm)
Okay. I'll admit it. I'm a Mac user. I have no idea how how to use a PC running Windows let alone how to compile an engine. I'm a pixel/pusher. An illustrator. A "3D guy". I use Photoshop, Modo, Lightwave, etc and a whole wack of other tools in this vein.
All I'd like to do is have a compiled version of TSE to run so I can experiment with the Art pipeline. I've followed the directions on the site as best I can but I'm stuck.
A favour: Could someone tell me what files I need to download to successfully compile TSE.
I have DirectX 9 SDK and the extras as indicated but am at a loss as to what others I need to remove the errors.
Any and all help will be greatly appreciated.
Please :)
#4
There are some notes on integrating it here:
tdn.garagegames.com/wiki/TSE/Setup
Look particularly at the section on VS 2005 Express at the bottom of the page.
I should also say that your questions would get a better response if you gave the impression that you're prepared to put some work into solving your own problems. It's very well documented in these forums that you need to download the Platform SDK if you're using VS 2005 Express - and I'm not sure that being "creative" is enough of an excuse for not doing a quick search!
Anyway, telling off aside, I hope this helps.
10/10/2006 (3:49 pm)
"windows.h" and "objbase.h" are part of what Microsoft calls the Platform SDK. Basically, the platform SDK is the thing that allows you to use Windows operating system services and is required for any Windows-based application, be it a database app, spreadsheet or game engine. The SDK is available free, but Microsoft do not provide it with the Express version of VS 2005 - you have to download it. Go onto Microsoft's website and search for "Platform SDK", or Google for "Windows platform SDK", and then follow your nose. When you find it, the download to choose is PSDK-x86.exe.There are some notes on integrating it here:
tdn.garagegames.com/wiki/TSE/Setup
Look particularly at the section on VS 2005 Express at the bottom of the page.
I should also say that your questions would get a better response if you gave the impression that you're prepared to put some work into solving your own problems. It's very well documented in these forums that you need to download the Platform SDK if you're using VS 2005 Express - and I'm not sure that being "creative" is enough of an excuse for not doing a quick search!
Anyway, telling off aside, I hope this helps.
#5
I was confused by the original link provided by GG on downloading the SDK which was (obviously now) out of date. My original searches (plural) proved fruitless as I did not know what I was looking for but I did try before posting for help.
Thanks for your help but not for the slight (unwarranted) slap on the wrist.
I'll be careful the next time I ask for help and be sure to outline the steps that I took before posting here again.
10/10/2006 (6:47 pm)
Thanks for the help but I found the information on TDN after some poking around.I was confused by the original link provided by GG on downloading the SDK which was (obviously now) out of date. My original searches (plural) proved fruitless as I did not know what I was looking for but I did try before posting for help.
Thanks for your help but not for the slight (unwarranted) slap on the wrist.
I'll be careful the next time I ask for help and be sure to outline the steps that I took before posting here again.
Torque Owner Wayne Russell
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