Game Development Community

Blender DTS problem

by Joseph Jonathan · in Artist Corner · 10/09/2006 (5:52 am) · 6 replies

I am able to export my model as a 3d dts. I put it in my items folder and enter the game. I go to the mission editor mod and go f4. I go to static shapes to my items folder and click on my test dts file. When I click on it the xyz axis movers show up aswell as a null point like all the other dts's on the map but the shape does not show up. can some one tell me what is going on?

#1
10/09/2006 (10:40 am)
Have you tried looking at it in the show tool? That' a good first place to start to see if it has to do with how it is getting put into the mission editor or if it is the model itself.

Some ideas:
It could be way out of scale.
It could be missing the texture
The model's center could be not where it is expected to be
The normals are flipped
Lots more possibilities.
Scott
#2
10/09/2006 (12:25 pm)
Ok so for dts you need the texture?

That solves my problem

Thanks
Joseph
#3
11/06/2006 (5:00 pm)
Hmmm...so the model won't show withou a texture? What about the button in the export menu that says Write Material Script? Does that do anything as far as visibility goes?
#4
11/09/2006 (8:13 pm)
The model only contains the shape information and texture coordinates not the texture. This allows the texture to be changed on the fly using script. This is a good thing.

Is "material script" for TSE (or whatever it is called now)?
#5
11/11/2006 (6:24 am)
Frank & Graeme,

The "Material Script" option is used to generate a rudimentary script which defines the shape's materials for use in TSE.
#6
11/11/2006 (6:31 am)
Graeme "Hmmm...so the model won't show withou a texture?" It depend on what modeling software you using. Blender is the only one I know of that the model will not show up. I dont use lightwave and maya so I don't know about them. Normally the model will show up but it will be a light gray.