Game Development Community

Building DIF problems

by Kevin Yu · in Artist Corner · 10/09/2006 (1:36 am) · 2 replies

I'm goin crazy when I trying to make DIF files with map2dif_plus. ><

I have made some models (small houses) in 3dmax, use a scale of 1 unit = 1 cm. Then I found out that the module is toooo big for Torque so I trying to rescale the module in max (use the "Select and Uniform Scale" tool in max and set the "Offset:World" to 1%). Then I use the max2map tool (compiled myself) to export the .map file and use map2dif_plus tool to generate the DIF file, but error occured:

Error: Brush 678 - This brush was exported improperly with badly formed plane points. Please validate the brushes in your modelling tool before export.

When I use the scale of 1 unit = 1 cm to generate the DIF file, everything is OK (just toooo big for the game). And if I rescale the module to 30% or less, the error information will start to show up.

I thought it was the problem of max2map tool but I still want to know if there is a solution to solve this problem.

Anything you reply will be helpful. Thanks.

Kevin

#1
10/09/2006 (5:13 am)
Kevin,
I haven't used the map2Dif for 3DS max. However, in my experience, using the scale tool on an object is a bad idea. Exporters from some game engines don't always evalue the scale properly. I would recommend that you scale the subobject instead.
#2
10/09/2006 (2:46 pm)
Search for the thread: Scale in CShop vs in game

That will give you your answer i belive.