Game Development Community

Pool

by Serjh Asdourian · in Torque Game Builder · 10/08/2006 (9:44 am) · 5 replies

I was working on a pool game in TGB, basicly I was planning on using models as the balls and a sprite for the stick. What I need help with is how would I basicly apply force to the ball with the givin stick? I was thinking of the yahoo pool type where you pull it back and it shows a meter on the right saying Power. This is going to be a multiplayer turn based game. Any idea's how I could make this? Also I do have the entire source.

#1
10/08/2006 (1:53 pm)
Have you seen rack-em up road trip yet?
zone.msn.com/en/root/deluxe.htm?code=111713243&RefID=03-111713243

In the following pages there is some discussion and speculation as to how much was done w/ TGB and how much was custom c++ code.

www.garagegames.com/blogs/1449/11351
www.garagegames.com/blogs/4517/11360
#2
10/12/2006 (10:56 am)
I thought the pool game was promised as a demo for users to check out? Is that not going to happen now? Rack-em up looks pretty good though.
#3
10/12/2006 (12:52 pm)
The prototype moved from a simple demo to a full-fledged game.
#4
10/12/2006 (7:04 pm)
There were many demos in the early days of T2D that have sinced changed as TGB has grown. Pool is one that turned into a full fledged game.
#5
10/13/2006 (12:41 pm)
Also the pool demo that was going to be released back in the T2D days was very much different than Rack-em up Roadtrip (zone.msn.com/en/root/deluxe.htm?code=111713243&RefID=03-111713243). It was a simple prototype demo that didn't involve the 3d physics on the balls (so in short you could work up the same type of demo fairly simple in the Level Builder now, with not that much scripting).