Destructo-Tops - game concept & quicktime movs
by Alex Rice · in Torque Game Builder · 10/07/2006 (3:23 pm) · 0 replies
Here is a TGB game design if anyone wants to use it .
Here are some quicktime movs of me and my 7 year old son playing with Bey-Blades, which are weighted "battle" tops. They only cost like $3 or $4 each., and they take about 15 minutes to put together, including applying stickers.
1) 34MB .mov
2) 12 MB .mov
3) 18 MB .mov
It's interesting how such a SIMPLE concept like using a weighted top to destroy graham crackers, marshmallows and cheetos, is very entertaining!
I think this would implement in TGB rather well. I have a lot of ideas for using TGB for "software toy" types of games. The physics and particle fx in TGB gives me all kinds of ideas.
Here are some quicktime movs of me and my 7 year old son playing with Bey-Blades, which are weighted "battle" tops. They only cost like $3 or $4 each., and they take about 15 minutes to put together, including applying stickers.
1) 34MB .mov
2) 12 MB .mov
3) 18 MB .mov
It's interesting how such a SIMPLE concept like using a weighted top to destroy graham crackers, marshmallows and cheetos, is very entertaining!
I think this would implement in TGB rather well. I have a lot of ideas for using TGB for "software toy" types of games. The physics and particle fx in TGB gives me all kinds of ideas.
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