Mounting a Path on a Path.
by Matthew Harris · in Torque Game Builder · 10/06/2006 (6:15 pm) · 4 replies
I know you can physically mount a path A on a path B in the editor but the path A mounted has no pathing information. You would use this if you had say a group of bad guys moving around in a circle in path A, and have the whole group to move say left to right on path B. Here is a screenshot of my little guys moving in a circle. I want them to move left and right too. Cool motions can be made mounting paths to paths.

If this functionality already exists and I am doing something wrong please inform me. Thanks in advanced.
- Matthew

If this functionality already exists and I am doing something wrong please inform me. Thanks in advanced.
- Matthew
#2
03/01/2009 (10:02 pm)
Just following up here... we have a moon orbiting a planet, and a satellite orbiting our moon, and we're encountering some mounting issues... is this a known limitation, or user error?
#4
What tends to happen is that the deepest mount binds to a static point rather than the moving point of what its mounted to (which doesn't TOTALLY surprise me).
03/03/2009 (6:36 pm)
I attempted a few of these in the editor to no avail... Haven't tried programatically mounting here, but my level designers are going to want to use the editor to perform this...What tends to happen is that the deepest mount binds to a static point rather than the moving point of what its mounted to (which doesn't TOTALLY surprise me).
Torque 3D Owner Chad Kilgore