Game Development Community

Mounting a Path on a Path.

by Matthew Harris · in Torque Game Builder · 10/06/2006 (6:15 pm) · 4 replies

I know you can physically mount a path A on a path B in the editor but the path A mounted has no pathing information. You would use this if you had say a group of bad guys moving around in a circle in path A, and have the whole group to move say left to right on path B. Here is a screenshot of my little guys moving in a circle. I want them to move left and right too. Cool motions can be made mounting paths to paths.

members.aol.com/SpindleTec/cluster3.png
If this functionality already exists and I am doing something wrong please inform me. Thanks in advanced.

- Matthew

#1
07/09/2008 (7:10 pm)
To extend this, it would be nice if one could mount an object to a path and then mount a path to that object. Effectively, it would be a moon orbiting a planet orbiting a sun.
#2
03/01/2009 (10:02 pm)
Just following up here... we have a moon orbiting a planet, and a satellite orbiting our moon, and we're encountering some mounting issues... is this a known limitation, or user error?
#3
03/02/2009 (8:14 am)
Bump.

I'm curious to know the answer as well...
#4
03/03/2009 (6:36 pm)
I attempted a few of these in the editor to no avail... Haven't tried programatically mounting here, but my level designers are going to want to use the editor to perform this...

What tends to happen is that the deepest mount binds to a static point rather than the moving point of what its mounted to (which doesn't TOTALLY surprise me).