Camera on path
by PeterB · in Torque Game Builder · 10/06/2006 (4:51 pm) · 2 replies
I can't get my camera to follow a path. I've tried this code with a staticsprite and it works fine. But with this code, I get no errors and no results. I'm not mounting my camera to anything else by the way. And my global '$thiscamera' works with things like 'setCurrentCameraPosition()'.
%path = new t2dPath()
{
scenegraph = t2dscene;
};
%path.setPosition("0 286");
%path.addNode("0 286");
%path.addNode("120 286");
%path.addNode("240 286");
%path.setDebugOn(BIT(0));
%path.attachObject($thiscamera, 10);About the author
#2
ty
10/07/2006 (9:20 am)
And that worked!%path = new t2dPath()
{
scenegraph = t2dscene;
};
%path.setPosition("0 286");
%path.addNode("0 286");
%path.addNode("20 286");
%path.addNode("40 286");
%path.setDebugOn(BIT(0));
%blank = new t2dSceneObject()
{
scenegraph = t2dscene;
};
%blank.setPosition("0 286");
%path.attachObject(%blank, 10);
scenewindow2d.mount(%blank, 0, 0, 0);ty
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