Features of scripting
by XXL0012 · in General Discussion · 10/06/2006 (11:38 am) · 3 replies
Hi, i am new here and interested in the possibilities you have with the scripting?
can i see somewhere the reference ( or a demo code ) of torque script?
i am very interesting in building RTS games with torque (or perhaps lawmaker)....
thx from germany
greg
(does Torque support AI)
can i see somewhere the reference ( or a demo code ) of torque script?
i am very interesting in building RTS games with torque (or perhaps lawmaker)....
thx from germany
greg
(does Torque support AI)
About the author
Torque Owner J "hplus" W
If you want to get a feel for Torque, download the demo, and download the "tutorial.base" tutorial (getting started), and go from there. You don't need to modify the code to get started making games; you can do it with the free demo. However, you will need to spend significant time with the engine and available libraries to learn them, and it's not always the best documented (or even best structured) API.
A typical RTS will use the lock-step command forwarding mechanism, which isn't explicitly supported in Torque. I don't know what the RTS starter pack adds, as I haven't bought it, but I've heard it does NOT add path finding, for example.