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Torque 2D SDK

by Michael Wehr · in Torque Game Builder · 10/06/2006 (5:07 am) · 1 replies

I was looking for a 2D engine an ordered Torque Game Builder.

My question now: Can I use the Visual C++ (Express Edition or Visual Studio) to code my game and just use Torque Game Builder "commands" as a library within C? Did I order the wrong product because from what I read you have to use a script language but that's not what i want.

I just want to use the benefits of a 2d Engine but program within the Visual Studio environment.

Thanks for your help!

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#1
10/07/2006 (1:28 am)
Michael, if you bought the Pro license and so have the C++ source code to TGB, then you can write your game in C++ and use the TGB engine that way. Certain tasks will nonetheless be most convenient in torquescript , e.g. using the TGB Level Builder to create your levels and art assets. The level builder outputs torquescript files which define the scene and it's assets. Hope this helps.