Game Development Community

Mass Spring Model

by Fiona Counihan · in General Discussion · 10/06/2006 (3:53 am) · 2 replies

Hi there,

I am a student and also new to Torque - I am doing a project at the moment that involves creating a surgical simulator using Torque. I have created and loaded the 3D models that I need - however I need to develop the properties of these models. They need to be in some way malleable, elastic or bendable - to represent soft tissue deformation.
I have been doing a bit of online research and have found that the Mass-Spring Model is what I need to achieve this simulation.
This isn't built into Torque - is it? Has anybody ever incorporated it into a Torque game before?
Can anyone tell me where to start on this?

Thanks,
Fi**

#1
10/10/2006 (8:42 am)
Look for the cloth implementation

At it's core, it must be also using mass/spring

:)
Sumner
#2
10/11/2006 (1:20 am)
Thanks you for that - I'll take a look at it.

Rgds,
Fi**